Madoka☆Magica

Update 6/1/2013: corrected translations for 01-015 and 01-106.
Update 6/2/2013: corrected translations for 01-108.

Red Characters

Madoka Kaname (01-001)

Cost: 4 Source: 1 AP: 40 DP: 40

When you play this card, take any number of cards in your point pile into your hand. For each faceup card in your point pile that you take this way, place one card from your hand faceup in your point pile. For each facedown card in your point pile that you take this way, place one card from your hand facedown in your point pile.

[Approach/Own]: {0} When this character approaches and becomes blocked you may discard two events to return the character blocking it to its owner’s hand. (Your opponent’s blocking character deals no damage to this character.)

Type: Magic Girl

Madoka Kaname (01-002)

Cost: 3 Source: 1 AP: 30 DP: 40

If you have 7 or more characters in play when this character approaches and deals damage to your opponent, it deals 2 points. (Instead of 1 point.)

Type: Magic Girl

Madoka Kaname (01-003)

Cost: 3 Source: 2 AP: 30 DP: 30

When this character approaches, reveal the top card of your deck. If it’s an event, this character gets +20/+20 until end of turn.

Type: Magic Girl

Madoka Kaname (01-004)

Cost: 4 Source: 2 AP: 40 DP: 40

When you play this card, ready all characters.

[Main/Both]: {0} You may choose a card in either player’s trash and remove it from the game.

Type: Magic Girl

Madoka Kaname & Kyuubey (01-005)

Cost: 3 Source: 1 AP: 20 DP: 40

(Combi) (You must use a character with the same name as this card to pay for its cost.)

When this character approaches, all of your <Magic Girl> characters get +10/±0 until end of turn.

Types: Magic Girl / Incubator

Madoka Kaname & Kyuubey (01-006)

Cost: 1 Source: 2

(Combi) (You must use a character with the same name as this card to pay for its cost.)

[Main/Both]: {REST} One of your characters gets ±0/+10 until end of turn.

Types: Magic Girl / Incubator

Homura Akemi (01-007)

Cost: 3 Source: 2 AP: 0 DP: 0

If you have 7 or more characters named 「Madoka Kaname」 removed from the game, this card gets +50/+50.

Types: Magic Girl

Homura Akemi & Madoka Kaname (01-008)

Cost: 4 Source: 1 AP: 40 DP: 40

(Combi) (You must use a character with the same name as this card to pay for its cost.)

When this card approaches, draw 2 cards then put 2 cards from your hand on the top or bottom of your deck.

Type: Magic Girl

Homura Akemi & Madoka Kaname (01-009)

Cost: 3 Source: 2 AP: 30 DP: 30

(Combi) (You must use a character with the same name as this card to pay for its cost.)

When you play this card, the cost of the next character you play this turn named 「Homura Akemi」 or 「Madoka Kaname」 is -3.

Types: School Uniform / Glasses

Sayaka Miki (01-010)

Cost: 2 Source: 2 AP: 10 DP: 20

[Main/Both]: {REST} Look at the top 3 cards of your deck and put them back in any order.

[Main/Both]: {0} Put this card on the bottom of your deck. Draw 1 card.

Type: School Uniform

Kyouko Sakura (01-011)

Cost: 4 Source: 2 AP: 40 DP: 20

When you play this card, choose 1 of your opponent’s characters. It gets -20/±0 until end of turn.

When this card approaches, all cost 2 or lower characters can’t approach or block this turn.

Type: Magic Girl

Madoka Kaname (01-012)

Cost: 2 Source: 2 AP: 20 DP: 20

When you play this card, draw 1 card then discard 1 card.

Type: School Uniform

Madoka Kaname & Kyuubey (01-013)

Cost: 0 Source: 2

(Combi) (You must use a character with the same name as this card to pay for its cost.)

During your opponent’s approach, when your opponent’s character deals damage to you, if this card is put from the top of your deck to your point pile, choose 1 of your characters. It gets +20/+20 until end of turn.

Types: School Uniform / Incubator

Madoka Kaname (01-014)

Cost: 1 Source: 2 AP: 0 DP: 10

When you play this card, choose 1 of your characters. Until end of turn, when that character approaches and deals damage to your opponent, draw 2 cards.

Type: (none)

Madoka Kaname (01-015)

Cost: 2 Source: 1 AP: 10 DP: 20

(Oblivious 2) (Cost 2 and lower characters can’t block this character.)

When you play a another character, you may put this character from your hand onto the play area resting.

Type: School Uniform

Madoka Kaname (01-016)

Cost: 2 Source: 2 AP: 20 DP: 30

When you play this card, if you have 3 or more <Magic Girl> characters, put a +10/+10 coin on this character.

Type: Magic Girl

Madoka Kaname (01-017)

Cost: 2 Source: 2 AP: 20 DP: 30

[Main/Own]: {0} Remove this card from the game. Return 1 <Magic Girl> character from your trash to your hand.

Type: Magic Girl

Homura Akemi (01-018)

Cost: 2 Source: 2 AP: 10 DP: 20

If you have a character named 「Madoka Kaname」 removed from the game, this character gets +20/+20.

Type: School Uniform

Kyouko Sakura (01-019)

Cost: 2 Source: 1 AP: 30 DP: 20

When one of your characters is put into your trash during approach or block, you may put this card into play resting.

Type: (none)

Kyouko Sakura (01-020)

Cost: 1 Source: 2 AP: 40 DP: 20

When you play this card, rest it.

Type: Magic Girl

Kyouko Sakura (01-021)

Cost: 2 Source: 2 AP: 30 DP: 10

When this card blocks, look at the top 5 cards of your deck. You may reveal 1 card named 「The Last Prayer」 (124) from among them and put it into your hand. Put all other cards on the bottom of your deck in any order.

Type: Magic Girl

Blue Characters

Homura Akemi (01-022)

Cost: 4 Source: 2 AP: 20 DP: 40

[Main/Own]: {0} Put the top 4 cards of your deck into your trash. Choose 2 of your opponent’s characters. Those characters can’t block this character this turn.

When this card approaches and deals damage to your opponent, you may return a character from your trash to your hand.

Type: Magic Girl

Homura Akemi (01-023)

Cost: 3 Source: 2 AP: 30 DP: 30

When you play this card, your opponent chooses 1 of his/her resting characters and returns it to his/her hand.

Type: Magic Girl

Homura Akemi (01-024)

Cost: 2 Source: 2 AP: 20 DP: 30

When you play this card, choose 1 of your characters named 「Madoka Kaname」. Until end of turn, that character cannot be put into your trash.

Type: Magic Girl

Homura Akemi (01-025)

Cost: 3 Source: 2 AP: 20 DP: 40

During your opponent’s approach, when your opponent’s character deals damage to you, if this card is put from the top of your deck to your point pile, shuffle it into your deck. Then, draw 2 cards. Put 1 card from your hand into your point pile face up.

Type: Magic Girl

Homura Akemi (01-026)

Cost: 2 Source: 2 AP: 10 DP: 20

[Main/Own]: {REST} Choose 1 of your characters named 「Madoka Kaname」. That character gets +10/+10 until end of turn.

Type: Magic Girl

Homura Akemi (01-027)

Cost: 4 Source: 2 AP: 20 DP: 40

When you play this card, draw 2 cards. Then put 2 cards from your hand on the top or bottom of your deck.

After your approach phase, there is a second main phase.

Type: Magic Girl

Homura Akemi (01-028)

Cost: 0 Source: 1

When your opponent plays a character, return this card to your hand. Then draw 1 card. Then put 1 card from your hand on the top or bottom of your deck.

Type: School Uniform

Homura Akemi (01-029)

Cost: 3 Source: 2 AP: 20 DP: 40

Players can only approach with a maximum of 4 characters each turn.

Type: Magic Girl

Homura Akemi (01-030)

Cost: 3 Source: 2 AP: 30 DP: 30

When you play this card, choose 1 of your characters named 「Madoka Kaname」. Until end of turn, that character cannot be put into your trash.

Type: (none)

Homura Akemi & Kyuubey (01-031)

Cost: 4 Source: 2 AP: 30 DP: 40

(Combi) (You must use a character with the same name as this card to pay for its cost.)

When this character approaches, your opponent puts the top 2 cards of his/her deck into his/her trash. If one of those cards was an event, your opponent puts another 2 cards from the top of his/her deck into his/her trash.

Types: Magic Girl / Incubator

Kyuubey (01-032)

Cost: 2 Source: 2

[Main/Own]: {1} Ready 1 of your <Magic Girl> characters.

[Main/Own]: {REST} Remove 1 of your main area characters from the game. Then put into play a <Magic Girl> character from your hand resting if it has the same name as the character you removed from the game. (Its play abilities do not activate.)

Type: Incubator

Madoka Kaname (01-033)

Cost: 2 Source: 2 AP: 20 DP: 30

When you use this card as source to play a character named 「Madoka Kaname」, choose 1 of your characters. It gets +10/+10 until end of turn.

When you play a character, this character gets +10/+10 until end of turn. You may activate this ability any number of times each turn.

Type: Swimsuit

Homura Akemi (01-034)

Cost: 4 Source: 2 AP: 30 DP: 30

When you use this card as source to play a character named 「Homura Akemi」, draw 1 card. Then put 1 card from your hand on the top or bottom of your deck.

[Main/Own]: {0} Choose 1 of your opponent’s characters and 1 of your characters. This turn, your opponent’s character cannot block your character.

Type: Swimsuit

Sayaka Miki (01-035)

Cost: 3 Source: 2 AP: 40 DP: 20

When you use this card as source to play a character named 「Sayaka Miki」, choose 1 of your opponent’s characters. It gets -10/-10 until end of turn.

When one of your <Swimsuit> characters approaches, choose 1 of your opponent’s characters. It gets -10/-10 until end of turn.

Type: Swimsuit

Mami Tomoe (01-036)

Cost: 3 Source: 2 AP: 20 DP: 40

When you use this card as source to play a character named 「Mami Tomoe」, choose a face-down character in your point pile named 「Mami Tomoe」 and turn it face up.

When this card approaches, all of your <Swimsuit> characters get +10/+10 until end of turn.

Type: Swimsuit

Kyouko Sakura (01-037)

Cost: 3 Source: 1 AP: 40 DP: 20

When you use this card as source to play a character named 「Kyouko Sakura」, this card provides +2 source.

When you play this card, you may put 1 <Swimsuit> 『Puella Magi☆Madoka Magica』 character into play resting. (Its play abilities do not activate.)

Type: Swimsuit

Hitomi Shizuki (01-038)

Cost: 1 Source: 1 AP: 10 DP: 20

When you play this card, choose 2 of your characters with the same type. Those characters get +10/+10 until end of turn.

Types: Swimsuit / Young Lady

Homura Akemi & Madoka Kaname (01-039)

Cost: 2 Source: 1 AP: 30 DP: 30

(Combi) (You must use a character with the same name as this card to pay for its cost.)

[Approach/Own]: {1} When this card approaches, you may put 1 <Swimsuit> character with a combined AP and DP of 50 or less into play. (Its play abilities do not activate.)

Types: Swimsuit / Glasses

Homura Akemi (01-040)

Cost: 2 Source: 2 AP: 20 DP: 20

When you play this card, if you have no other characters, draw 2 cards. Then, put 1 card from your hand on the bottom of your deck.

Type: School Uniform

Homura Akemi (01-041)

Cost: 1 Source: 2 AP: 30 DP: 10

When this card approaches and sends one of your opponent’s characters to trash, draw 1 card.

Type: Magic Girl

Homura Akemi (01-042)

Cost: 2 Source: 2 AP: 10 DP: 20

When you play this card, choose 1 of your opponent’s characters. It gets -20/±0 until end of turn.

Type: School Uniform

Homura Akemi (01-043)

Cost: 1 Source: 2 AP: 0 DP: 10

When you play this card, look at the top 4 cards of your deck. Reveal a character from among those cards that shares a type with this card and put it into your hand. Put all other cards you looked at on the bottom of your deck in any order.

Types: School Uniform / Glasses

Homura Akemi (01-044)

Cost: 2 Source: 2 AP: 0 DP: 20

[Approach/Own]: {6} When this character becomes blocked, put the character blocking it on the bottom of its owner’s deck. (Your opponent’s blocking character deals no damage to this character.)

Types: Magic Girl / Glasses

Homura Akemi (01-045)

Cost: 4 Source: 2 AP: 20 DP: 40

When you play this card, remove a card in your hand from the game. If you did, draw 2 cards.

Type: Magic Girl

Kyuubey (01-046)

Cost: 0 Source: 1

When you play this card, put the top 10 cards of your deck into your trash. Search your deck for a card and put it into your hand. Then shuffle your deck.

Type: Incubator

Kyuubey (01-047)

Cost: 0 Source: 1

[Approach/Own]: {0} When your <Magic Girl> character approaches and deals damage to your opponent, put this card on the bottom of your deck and draw 2 cards.

Type: Incubator

Yellow Characters

Sakaya Miki (01-048)

Cost: 4 Source: 1 AP: 40 DP: 30

(Active) (This character can approach the turn it’s played.)

When this card approaches and is put into your trash, you may discard an event. If you do, put it into play from your trash. (You may approach with this card again.)

Type: Magic Girl

Sakaya Miki (01-049)

Cost: 3 Source: 2 AP: 30 DP: 30

[Approach/Both]: {1} This card gets +20/-20 until end of turn.

Type: Magic Girl

Sakaya Miki (01-050)

Cost: 3 Source: 2 AP: 40 DP: 10

(Active) (This character can approach the turn it’s played.)

When you play this card, it cannot be put into your trash this turn.

Type: Magic Girl

Sakaya Miki (01-051)

Cost: 4 Source: 2 AP: 40 DP: 30

(Active) (This character can approach the turn it’s played.)

[Main/Own]: {0} This card gets +20/+20 until end of turn. This card cannot be readied at the start of your next turn.

Type: Magic Girl

Sakaya Miki & Kyouko Sakura (01-052)

Cost: 4 Source: 1 AP: 40 DP: 20

(Combi) (You must use a character with the same name as this card to pay for its cost.)

[Approach/Own]: {0} When this card approaches, you may discard a card named 「Sayaka Miki」 or 「Kyouko Sakura」. If you do, choose 1 of your opponent’s characters. It gets -50/±0 until end of turn.

Type: Magic Girl

Kyouko Sakura (01-053)

Cost: 3 Source: 2 AP: 40 DP: 10

When you play this card, look at the top 5 cards of your deck. Reveal a 「Kyouko Sakura」 among those cards and put it into your hand. Put the other cards on the bottom of your deck in any order.

Type: (none)

Kyuubey (01-054)

When you play this card, choose 1 of your opponent’s characters. Return it to his/her hand.

Type: Incubator

Madoka Kaname (01-055)

Cost: 2 Source: 2 AP: 20 DP: 20

(Oblivious 2) (Cost 2 and lower characters can’t block this character.)

When this character approaches, ready 1 of your characters. (Characters can only approach once each turn.)

Type: Gym Uniform

Sayaka Miki (01-056)

Cost: 3 Source: 2 AP: 30 DP: 30

If you have no cards in hand, this card gains (Active) (This character can approach the turn it’s played.) and gets +20/±0.

Type: Gym Uniform

Hitomi Shizuki (01-057)

Cost: 1 Source: 2 AP: 20 DP: 20

When you play this card, choose 1 of your other <Gym Uniform> characters. It gains (Active) (It can approach the turn it’s played.) and gets +10/+10 until end of turn.

Types: Gym Uniform / Young Lady

Homura Akemi (01-058)

Cost: 3 Source: 2 AP: 0 DP: 0

[Main/Own]: {0} This card gets +50/+50 until end of turn. This turn, your other characters cannot approach.

Type: Magic Girl

Sayaka Miki (01-059)

Cost: 0 Source: 2

[Main/Own]: {0} Discard a card named 「Sayaka Miki」. Choose 1 of your opponent’s characters. It gets -20/±0 until end of turn.

Type: School Uniform

Sayaka Miki (01-060)

Cost: 2 Source: 2 AP: 30 DP: 10

(Active) (This character can approach the turn it’s played.)

Type: School Uniform

Sayaka Miki (01-061)

Cost: 1 Source: 2 AP: 20 DP: 10

When you play this card, you may put a support card from your trash on top of your deck.

Type: School Uniform

Sayaka Miki (01-062)

Cost: 2 Source: 2 AP: 30 DP: 10

You may play this card during your approach phase. When you play this character, choose 1 of your opponent’s characters. It gets -10/±0 until end of turn.

Type: Magic Girl

Sayaka Miki (01-063)

Cost: 2 Source: 1 AP: 20 DP: 20

When your opponent plays an event, this card gets +10/±0 until end of turn. You may activate this ability any number of times each turn.

Type: Magic Girl

Sayaka Miki (01-064)

Cost: 2 Source: 2 AP: 30 DP: 20

This card cannot block characters with (Combo).

Type: School Uniform

Kyouko Sakura (01-065)

Cost: 2 Source: 1 AP: 30 DP: 0

When you play this card, you may return an opponent’s character with 0 DP to his/her hand.

Type: (none)

Kyouko Sakura (01-066)

Cost: 3 Source: 2 AP: 40 DP: 20

This card cannot be blocked by characters with 10 or less DP.

Type: Magic Girl

Kyouko Sakura (01-067)

Cost: 1 Source: 2 AP: 20 DP: 10

If your opponent’s hand contains 2 or less cards, this card gets +30/+30.

Type: (none)

Kyouko Sakura (01-068)

Cost: 3 Source: 2 AP: 40 DP: 20

When this card approaches and deals damage to your opponent, you may return a character from your trash to your hand.

Type: Magic Girl

Kyuubey (01-069)

Cost: 0 Source: 2

Each player cannot play events with the same name more than once each turn.

Type: Incubator

Green Characters

Mami Tomoe (01-070)

Cost: 4 Source: 2 AP: 20 DP: 40

If you have 3 or more 『Puella Magi☆Madoka Magica』 characters in your main area, this card gets +10/+10.

When this card approaches, choose 2 of your other characters. They get ±0/+10 until end of turn.

Type: Magic Girl

Mami Tomoe (01-071)

Cost: 2 Source: 2 AP: 20 DP: 30

(Active) (This character can approach the turn it’s played.)

When you play this card, it gets +10/+10 until end of turn.

Type: Magic Girl

Mami Tomoe (01-072)

Cost: 4 Source: 2 AP: 20 DP: 40

When you play this card, the cost of the next character you play this turn is -2.

When this card approaches and is put into your trash, choose 1 of your characters without a +10/+10 coin on it and put a +10/+10 coin on it.

Type: Magic Girl

Sayaka Miki & Mami Tomoe (01-073)

Cost: 2 Source: 2 AP: 20 DP: 30

(Combi) (You must use a character with the same name as this card to pay for its cost.)

When one of your other characters approaches, this character gets +10/+10 until end of turn.

Type: Magic Girl

Hitomi Shizuki (01-074)

Cost: 0 Source: 1

When you play another character, reveal the top card of your deck. If it’s a <School Uniform> 『Puella Magi☆Madoka Magica』 character, you may put it into your hand.

Types: School Uniform / Young Lady

Junko Kaname (01-075)

Cost: 2 Source: 2

[Main/Own]: {REST} Choose 1 of your characters named 「Madoka Kaname」. It gets your choice of +10/±0 or ±0/+10.

[Main/Own]: {REST} Choose 1 of your characters named 「Madoka Kaname」. Until end of turn, if that character deals damage to your opponent, draw 1 card.

Type: (none)

Kazuko Saotome (01-076)

Cost: 0 Source: 1

[Main/Own]: {REST} Choose 1 of your <School Uniform> characters. Until end of turn, if that character deals damage to your opponent, draw 1 card.

Types: Teacher / Glasses

Madoka Kaname (01-077)

Cost: 1 Source: 2 AP: 0 DP: 30

When you play this card or when this card approaches, you may ready 1 of your characters. (Characters can only approach once each turn.)

Type: School Uniform

Madoka Kaname (01-078)

Cost: 0 Source: 2

[Main/Own]: {0} Discard a character. Choose 1 of your characters with the same name as that card. It gets +10/+10 until end of turn.

Type: School Uniform

Mami Tomoe (01-079)

Cost: 2 Source: 2 AP: 10 DP: 30

You may play this card at any time.

When you play this card, choose 1 of your characters. It gets ±0/+10 until end of turn.

Type: School Uniform

Mami Tomoe (01-080)

Cost: 2 Source: 2 AP: 10 DP: 20

When you play this card, choose 2 『Puella Magi☆Madoka Magica』 cards in your trash and shuffle them into your deck.

Type: School Uniform

Mami Tomoe (01-081)

Cost: 1 Source: 2 AP: 20 DP: 10

When you play this card, choose 1 of your characters. It gets +10/+10 until end of turn.

Type: School Uniform

Mami Tomoe (01-082)

Cost: 0 Source: 2

[Main/Own]: {0} Discard 1 character named 「Mami Tomoe」. then choose 2 face down characters in your point pile named 「Mami Tomoe」 and turn them face up.

Type: Magic Girl

Mami Tomoe (01-083)

Cost: 2 Source: 2 AP: 10 DP: 30

When this card approaches and deals damage to your opponent, choose 1 of your characters without a +10/+10 coin on it and put a +10/+10 coin on it.

Type: School Uniform

Mami Tomoe (01-084)

Cost: 2 Source: 2 AP: 20 DP: 30

When you play this card, you may take 1 character from your point pile into your hand. Put 1 card from your hand into your point pile face up.

Type: School Uniform

Mami Tomoe (01-085)

Cost: 3 Source: 2 AP: 20 DP: 40

When one of your other characters would be put into your trash, you may put it on the bottom of your deck instead.

Type: Magic Girl

Kyouko Sakura (01-086)

Cost: 2 Source: 2 AP: 10 DP: 30

When you play this card, choose 1 of your characters. Reset any changes to its default AP and DP.

Type: (none)

Kyouko Sakura (01-087)

Cost: 3 Source: 2 AP: 40 DP: 20

When one of your characters is put into your trash, this card gets +20/±0 until end of turn, then ready this card. You may activate this ability any number of times each turn.

Type: Magic Girl

Kyousuke Kamijou (01-088)

Cost: 1 Source: 1

[Main/Own]: {REST} The cost of the next character you play this turn named 「Sayaka Miki」 is -1.

Types: School Uniform / Music

Tomohisa Kaname (01-089)

Cost: 0 Source: 2

[Main/Opponent]: {3} Ready 1 of your characters.

Type: Glasses

Tatsuya Kaname (01-090)

Cost: 0 Source: 1

When you play this card, choose a character named 「Madoka Kaname」 in your trash and return it to your hand.

Type: (none)

Red Events

As They Look Forward (01-091)

Cost: 0 Source: 1

[Main/Own]: Look at the top 5 cards of your deck. Put 1 of those cards into your hand and the rest on the bottom of your deck in any order.

Madoka and Homura (01-092)

Cost: 0 Source: 1

[Main/Own]: Choose 1 of your characters named 「Homura Akemi」 and 1 of your characters named 「Madoka Kaname」. Those characters each get +20/+20 until end of turn. (You may choose 1 「Homura Akemi」 and 「Madoka Kaname」 combo and give it +40/+40 until end of turn.)

Puella Magi☆Madoka Magica (01-093)

Cost: 4 Source: 2

For each <Magic Girl> you have in play, this card’s cost is -1. (to a minimum of 0)

[Approach/Own]: Choose 1 of your <Magic Girl> characters. It gets +20/+20 until end of turn.

I’m Another Person (01-094)

Cost: 0 Source: 2

[Main/Own]: Choose 1 of your characters. Put 1 character from your point pile into your hand if it shares a name with the chosen character. Then put 1 card from your hand into your point pile face up.

Girls Fighting Their Fate (01-095)

Cost: 1 Source: 2

[Approach/Opponent]: Choose 1 of your <Magic Girl> characters. It gets +30/±0 until end of turn.

A Pair of Magic Girls (01-096)

Cost: 0 Source: 2

[Main/Both]: Ready 2 of your <Magic Girl> characters. Then choose 2 of your <Magic Girl> characters. They get +10/+10 until end of turn. (If you have only 1 resting <Magic Girl> you cannot play this card.)

My Precious Family (01-097)

Cost: 2 Source: 2

[Approach/Opponent]: Choose 1 of your characters. It gets cost +X and +X0/±0 where X is the number of characters in your support area.

Those Who Hunt Witches (01-098)

Cost: 2 Source: 2

[Approach/Own]: Choose 1 of your <Magic Girl> characters. It gets +20/+20 until end of turn.

The Never-Ending Battle (01-099)

Cost: 0 Source: 1

You cannot play this card unless you have a character named 「Madoka Kaname」 removed from the game.

[Approach/Own]: Choose 1 your characters named 「Homura Akemi」. It gets +20/+20 until end of turn.

Blue Events

Complicated Emotions (01-100)

Cost: 0 Source: 1

[Approach/Own]: Choose 1 of your characters. It gets +20/+0 until of turn.

Summer Vacation (01-101)

Cost: 0 Source: 2

[Approach/Own]: Choose 1 of your <Swimsuit> characters. It gets +10/+10 until end of turn. Then if you have 4 or more <Swimsuit> characters, draw 1 card.

The Girls Who Protect This Town (01-102)

Cost: 0 Source: 1

[Approach/Opponent]: Choose 1 of your 『Puella Magi☆Madoka Magica』 characters. It gets +20/+0 until end of turn.

Walpurgis Night (01-103)

Cost: 6 Source: 2

[Main/Own]: At end of turn, return all main area characters to their owners’ hands.

Contract (01-104)

Cost: 2 Source: 2

You cannot play this card unless you have a character named 「Kyuubey」.

[Main/Both]: Remove 1 of your main area characters from the game. Put into play a <Magic Girl> character if it has the same name as the character you removed from the game. (Its play abilities do not activate.)

A Careless Blunder (01-105)

Cost: 3 Source: 2

[Approach/Opponent]: Put an approaching character named 「Mami Tomoe」 into your opponent’s trash.

The Weight of the Contract (01-106)

Cost: 2 Source: 2

[Main/Opponent]: Choose one of your opponent’s characters that was put onto the play area using an event during this turn. Return it to his/her hand.

Incubator (01-107)

Cost: 0 Source: 1

You cannot play this card unless you have a character named 「Kyuubey」.

[Approach/Response]: Counter your opponent’s cost 1 or below event. (That card has no effect and your opponent puts it in his/her trash.)

Historical Truths (01-108)

Cost: 0 Source: 1

[Main/Own]: Look at the bottom 4 cards of your deck. You may choose to put any number of them on the top of your deck in the same order. Then draw 1 card.

Circular Logic (01-109)

Cost: 0 Source: 1

[Main/Both]: Choose a character in either player’s trash and remove it from the game. Draw 1 card at the end of the turn.

Yellow Events

Aspiring to be a Magic Girl (01-110)

Cost: 0 Source: 2

[Main/Own]: Reveal a 『Puella Magi☆Madoka Magica』 character from your hand. Look at the top 10 cards of your deck, choose 1 card with the same name as the card you revealed and show it to your opponent. Put that card into your hand and shuffle the other cards into your deck.

Complex Relationships (01-111)

Cost: 2 Source: 2

[Main/Opponent]: Ready 1 of your opponent’s resting characters. Choose 1 of your opponent’s other ready characters and rest it.

Sports Day (01-112)

Cost: 0 Source: 2

[Main/Both]: Choose 1 of your main area characters and move it to your support area.

Teiro Finale (01-113)

Cost: 3 Source: 2

You cannot play this card unless your character named 「Mami Tomoe」 is approaching.

[Approach/Own]: Choose 1 of your opponent’s tapped characters and return it to his/her hand. (If the character you chose is blocking, your opponent’s character deals no damage to your character.)

Weapon Summoning (01-114)

Cost: 0 Source: 1

You cannot play this card unless your character named 「Sayaka Miki」 is approaching.

[Approach/Own]: Choose 1 of your opponent’s characters. It gets -10/-10 until end of turn. Draw 1 card at the end of the turn.

You’re Pathetic (01-115)

Cost: 1 Source: 2

[Approach/Own]: Choose 1 of your characters. It gets +30/±0 until end of turn.

The Cycle of Despair (01-116)

Cost: 0 Source: 1

[Main/Both]: Turn 2 of your opponent’s face up point cards face down.

Another Ending (01-117)

Cost: 1 Source: 1

[Main/Opponent]: Choose 1 of your opponent’s characters. At end of the turn, rest it.

Green Events

Their Meeting Place (01-118)

Cost: 0 Source: 1

You cannot play this card unless you have 4 or more 『Puella Magi☆Madoka Magica』 characters.

[Main/Own]: Look at the top 7 cards of your deck and choose 2 characters with the same name. Reveal them to your opponent and put them into your hand. Put the other cards on the bottom of your deck in any order.

The Magic Girls’ Breaktime (01-119)

Cost: 2 Source: 2

[Main/Own]: Rest 2 of your <Magic Girl> characters. Put 1 of your point cards into your trash.

Pajama Party (01-120)

Cost: 1 Source: 2

[Approach/Own]: Choose 1 of your characters. For each of your resting characters, it gets ±0/+10 until end of turn.

Thank You, Homura-chan (01-121)

Cost: 0 Source: 2

You cannot play this card unless you have a <Magic Girl> character named 「Madoka Kaname」.

[Main/Own]: Choose 1 of your <Magic Girl> characters. Until end of turn, that character cannot be put into your trash.

Nap (01-122)

Cost: 0 Source: 2

[Main/Opponent]: Rest 2 of your characters. Choose 2 of your opponent’s characters. Those characters can’t approach this turn.

A Girl’s Reminiscence (01-123)

Cost: 0 Source: 1

[Main/Opponent]: Until end of turn, all cost 2 or lower characters can’t approach or block.

The Last Prayer (01-124)

Cost: 0 Source: 1

[Approach/Own]: Remove from the game your approaching <Magic Girl> character named 「Kyouko Sakura」 and a character blocking it.

My Wish (01-125)

Cost: 0 Source: 1

[Main/Both]: Remove both players’ trashes from the game. If the total number of cards removed this way is 25 or more, draw 1 card.

Support

Soul Gem (01-126)

Cost: 0 Source: 2

If this card is attached to a <Magic Girl> character, when the character this card is attached to deals damage to your opponent, draw 1 card.

6 responses to “Madoka☆Magica

  1. Cytrus June 1, 2013 at 7:59 am

    Madoka Kaname (01-015) (Oblivious 2) When you play another character, you can place this card on the field resting.

  2. Cytrus June 1, 2013 at 8:24 am

    The Weight of the Contract (01-106)
    Cost: 2 Source: 2

    [Main/Opponent]: Choose one of your opponent’s characters that was put into play using an event /during this turn/. Return it to his/her hand.

  3. Cytrus June 2, 2013 at 1:10 am

    Historical Truths (01-108) apparently has a ruling out that you cannot change the order of the cards (and indeed, the card does not state “in any order”) despite the fact that you can choose which of the cards remain at the bottom of the deck, so the player’s freedom is somewhat limited there.

    • Marlin-sama June 2, 2013 at 1:19 am

      *sigh* Another card I had discovered a while back had a special ruling that was different from the translation I had given here on this page, but I had simply forgotten to update.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: