PreMemo Card of the Day

Hatsune Miku Part 2
Kagamine Ren 02-042 Kagamine Ren (02-042)

Cost: 2 Source: 2 AP: 20 DP: 20

When this card appears, search your deck for a <Student Council President> type character, reveal it to your opponent and put it into your hand. Then shuffle your deck.

[Main/Opponent]: {3} Return this card to your hand.

Type(s): Glasses / Student Council President

Thoughts and comments
Like yesterday’s magic girl Miku, today’s card is the only one of its type in the whole set and obviously is a set piece for mixed formats.

PreMemo Card of the Day

Hatsune Miku Part 2
Hatsune Miku 02-020 Hatsune Miku (02-020)

Cost: 2 Source: 2 AP: 30 DP: 30

When this card appears, the cost of the next <Magic Girl> type character you play this turn is -4.

When your <Magic Girl> type character appears, this card gets +20/+20 until end of turn.

Type(s): Magic Girl

Thoughts and comments
Just like Miku Pt. 1 there’s only one card in this whole set that references magic girls, meaning this is a card explicitly for mixed formats. Magic girl decks in mixed aren’t the strongest, but this card is certainly a welcome addition playing two roles, first in acceleration and then on offense.

PreMemo Card of the Day

Hatsune Miku Part 2
Megurine Luka 02-097 Megurine Luka (02-097)

Cost: 2 Source: 2 AP: 30 DP: 30

While this card is in your hand, its cost is -1 for each of your <Swimsuit> type characters on the play area.

When this card appears or when your opponent approaches, damages you and causes this card to be put from the top of your deck into your point pile, give 1 of your characters +20/+20 until end of turn. You may ready that character.

Type(s): Swimsuit

Thoughts and comments
In a way this card’s first ability makes it very similar to Subaru (01-041) from Mayo Chiki. But its second ability makes it so much better.

PreMemo Card of the Day

Hatsune Miku Part 2
Hatsune Miku 02-078 Hatsune Miku (02-078)

Cost: 3 Source: 1 AP: 40 DP: 30

When one of your characters with the same type as this card approaches and deals damage to your opponent, give 1 of your characters +20/+20 until end of turn.

[Main/Both]: {0}, discard 1 <Kimono> type character. Give 1 of your characters +20/+20 until end of turn. Draw 1 card at end of turn.

Type(s): Kimono

Thoughts and comments
Currently, there’s no way to build a competitive Kimono deck without using Hatsune Miku cards. Miku Pt. 2 continues to make the card pool even stronger.

PreMemo Card of the Day

Hatsune Miku Part 2
Kagamine Rin 02-093 Kagamine Rin (02-093)

Cost: 4 Source: 2 AP: 30 DP: 40

If your <Swimsuit> type character approached this turn, you may ready 1 of your characters at end of turn.

Type(s): Swimsuit

Thoughts and comments
The Swimsuit type characters in Miku Pt. 2 are much more useful for mixed formats than the previous set. This makes me happy because my Swimsuit deck is one of my favorite mixed format decks.

PreMemo Card of the Day

Hatsune Miku Part 2
Kaito 02-086 Kaito (02-086)

Cost: 0 Source: 2 AP: 10 DP: 10

If you have 5 or more <Kindergarten> type characters on your play area, this card gets +30/+30.

When this card appears on the play area, give 1 of your opponent’s characters -20/-20 until end of turn.

Type(s): Kindergarten

Thoughts and comments
The other Kindergarten type characters in this set have no synergy whatsoever. I’m presuming this card is for mixed formats rather than a single title format. But the fact remains that there’s only two other Kindergarten type characters in the entire game, so the purpose of this cycle of cards is lost on me. The best advice I suppose I can give is to wait for more Kindergarten cards before attempting to use this effectively.

PreMemo Card of the Day

Hatsune Miku Part 2
1925 02-118 1925 (02-118)

Cost: 1 Source: 2

[Main/Opponent]: Search your deck for a card, reveal it and put it into your hand. Then shuffle your deck.

Thoughts and comments
There’s been a lot of powerful card tutoring effects in recent sets. I’m not sure what that’s all about, but I’m worried it may be getting out of hand.

PreMemo Card of the Day

Hatsune Miku Part 2
Meiko 02-072 Meiko (02-072)

Cost: 5 Source: 1

At the beginning of your main phase, you may put a card named 「Meiko」 from your hand onto your play area resting.

[Main/Both]: {REST} Give 1 of your characters named 「Meiko」 +10/+10 until end of turn. If you play an event this turn, ready that character.

Type(s): Music

Thoughts and comments
The full spoiler for Miku Pt. 2 is now out and after looking through the new Meiko cards, even this powerhouse can’t make Meiko a viable deck.

PreMemo Card of the Day

Hatsune Miku Part 2
Hatsune Miku 02-002 Hatsune Miku (02-002)

Cost: 2 Source: 2 AP: 20 DP: 20

If you have characters named 「Kagamine Rin」, 「Kagamine Ren」, 「Megurine Luka」, 「Kaito」 and 「Meiko」 on your play area, this card gets cost +2 and +30/+30.

This card doesn’t retreat if it’s being blocked by a cost 2 or lower character.

Type(s): (none)

Thoughts and comments
Now I understand. This cycle of the five main Vocaloids that benefit from being played together rather than individually are the new starter deck rares. I still haven’t seen any other cards that support playing multiple characters yet, so I can’t adequately judge the power of this card. The theme of the abilities only being usable against cost 2 or lower characters continues and I still don’t see it being strong enough to warrant playing these cards together reliably.

PreMemo Cards of the Day

After a little break while I traveled, I’m back to translating.

Hatsune Miku Part 2
Yowane Haku 02-100 Yowane Haku (02-100)

Cost: 0 Source: 1

All of your opponent’s characters get -10/-10 as long as this card is ready.

When another character appears or retreats, rest this card.

Type(s): Headphones / Music

Thoughts and comments
And here’s Haku… Actually a pretty lousy card. That’s all I have to say sadly.
Megurine Luka & Hatsune Miku 02-024 Megurine Luka & Hatsune Miku (02-024)

Cost: 3 Source: 1 AP: 40 DP: 20

(Combo)
When this card approaches or blocks, take 1 『Hatsune Miku』 title card from your point pile and put it into your hand. If you do, put 1 card from your hand into your point pile face up. Then all players put the top 3 cards of their decks into their discard piles.

Type(s): Headphones / Music

Thoughts and comments
I’m not sure why the ability has to put card from the top of players’ decks into discard piles… It doesn’t make this card any stronger…or weaker really… just annoying. But if there’s a Luka & Miku combo, then there’s hope for my own much desired Miku & Rin combo.
Meiko 02-076 Meiko (02-076)

Cost: 2 Source: 2

When you use this card as source to play a card named 「Meiko」 it provides +1 source.

[Main/Own]: {REST} Give 1 of your characters named 「Meiko」 +20/+20 until end of turn.

Type(s): Music

Thoughts and comments
Ok here’s a great Meiko support card. Now all Meiko needs are some strong cards to help her go on the offense.